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Old 10-18-2009, 02:38 PM
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Default Rogue glyphs?

Okay, so I found a good rogue raid spec, now I'm looking at glyphs.

Talent Calculator - World of Warcraft

Glyphs of Rupture, Backstab and Slice N' Dice are looking good.

What do you guys think?
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Old 10-20-2009, 01:45 PM
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Is this a PvE spec? It's not a very common spec anyways. But going off of your spec I would absolutely skip the Backstab glyph (backstab has been useless since Mutilate came out), pick up the Hemorage glyph since you're speccing into that anyways. HAT is pretty dead as a PvE spec, just so you know. There's a ton to read in this thread on EJ: Dead Hat: No, really, go respec something else - Elitist Jerks but basically Combat (fist/dagger, axe/dagger, etc) and Mutilate far outperform it.

I don't want to sway you away from doing HAT just know that it's not the optimal spec for PvE rogues. That said, if you're having fun with the spec go for it!
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Old 10-20-2009, 04:30 PM
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Quote:
Originally Posted by DJTyratn View Post
Is this a PvE spec? It's not a very common spec anyways. But going off of your spec I would absolutely skip the Backstab glyph (backstab has been useless since Mutilate came out), pick up the Hemorage glyph since you're speccing into that anyways. HAT is pretty dead as a PvE spec, just so you know. There's a ton to read in this thread on EJ: Dead Hat: No, really, go respec something else - Elitist Jerks but basically Combat (fist/dagger, axe/dagger, etc) and Mutilate far outperform it.

I don't want to sway you away from doing HAT just know that it's not the optimal spec for PvE rogues. That said, if you're having fun with the spec go for it!
You see, the thing is, HAT is the spec that was recommended to me by others here at PL. Thus the reason for it. My rogue is currently only 40, so this is all projected stuff.

I'll take your advice on the glyph swap, but will wait for any other opinions on spec as this thread is more about the glyphs.

Thank you though.
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Old 10-24-2009, 03:19 PM
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Blizzard put a cap on the amount of combo points hat generates in patch 3.2 and that has pretty much killed the spec for raiding. It's currently a good 20% behind both combat and mutilate in raid damage.

With that said, in terms of glyphs If you choose to go combat, whether 18/51/2 or 15/51/5 you will want to use sinister strike glyph, killing spree glyph, and either rupture or evis glyph depending on whether you are speccing for rupture or rupturless.

I'm not as educated in mutilate as I am in combat, but as far as i knew there are to current raiding specs, 51/13/7 or a 51/18/2 for a normal mut set up and a more rupturless set up. The two key glyphs used here are mutilate and hunger for blood, the third glyph is more based on your spec and raid set up.
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Old 10-26-2009, 03:25 AM
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Uhm... those numbers mean little unless I can see what to put the points into. If you can provide me with a talent calc link I can adjust my spec accordingly once I hit 80.
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Old 11-04-2009, 10:12 AM
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Quote:
Originally Posted by Xianghua View Post
You see, the thing is, HAT is the spec that was recommended to me by others here at PL. Thus the reason for it.
DJT is right, it has become useless. What was hot a few weeks ago can easily be eradicated by a new patch, which patch 3.2 did to HaT. It's unfortunate because I hate being forced in to certain specs for optimal performace. I want to play what I want to play and have it perform. But HaT is way behind at the moment, so I would never make that sacrifice.

Back in the day I was commonly in the "wrong" spec because I refuse to use anything but daggers on my rogue. I've even passed on incredible gear for the same reason.
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Old 11-04-2009, 11:31 AM
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Default Mut or Combat (PvE of course)

I would have to agree that if you want to be top/near top dps you have to follow a "cookie cutter" spec and get the particular gear from Ulduar/ToC raids.

I have been playing with Mut & Combat the past couple of weeks. 51/13/7 & 11/52/8 respectively. Will have to post links to the builds later as I can't from where I am posting.

Anyway, as far as weapons go (cuz lets face it thats what you want) I have Twin Spike (ToC25 twins) & Golem-Shard Sticker (X002 - Uldar25) (berzerk is enchant on both) best I could get right now. I have been practicing on the heroic training dummies with no buffs, only posions. Been running 3200dps steadily, but SnD dropped twice for about 3 sec each, just annoyed that I let it drop and had to waste a round of rotation to get it back up. As far as glyphs, HtB, Rupt & SnD. I either go through all CD's twice or 5 min on the dummies. Best way to get rotation down, then run heriocs to get movement.

Combat - it is a bit of my own variation on the build as I like to move quick when stealthed, so it is exactly "best" as I could move a couple of points for more chance at combo points. I have The Lions Maw (ToC25 - Anub) and Razor's Talon (but switched in Twin Spike since I just picked it up last week. Berzerk for enchants (yeah that hurt the pocket book). Again I think practicing on the dummies helps you get rotations down so that when you are fighting the boss you can focus on movement instead of remembering what ability is next. 2 times thru CD's or 5 mins is good to test your dps. Have recount up so you can average out each time you test. I use the vanish macro to stop attacking and clear target so I don't have trailing number (such as posion damage) messing up the recount at the end. Glyphs - SS, Rupt & KS (you can swap out TotT glyph if you are just spamming FoK on mobs). With the Lions Maw & Twin spike I average about 3500-3600dps (again only posions, no other buffs)

Will add in links to builds to help you out later. Let me know what you think or if something doesn't make sense.
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