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Old 10-27-2009, 09:03 PM
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Default Lay on Hands - 3.3

As of patch 3.3, lay of hands can no longer be cast on yourself.

Sad face, Paladins?
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Old 10-27-2009, 09:08 PM
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I'm incredibly happy that paladins have finally been nerfed tbh :P

Check out these April Fool's patch notes from 2006 btw, look at the paladin ones in particular: http://www.wowwiki.com/Patch_1.11_(Evil_Patch_Notes)

Thought that was rather funny tbh XD
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Old 10-28-2009, 03:38 AM
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There might if there was any truth to the statement. However I don't think the Prot pallies will be happy about the Sacred Shield nerf. Or at least their non pally healers won't be.
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Old 10-28-2009, 12:59 PM
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NO MORE LoH?? /cry lol jk the only time i use LoH on my pally is when i have to heal someone (like the healer) or on myself when the healer is teribad, o well pallys will always be OPd

And on that sacred shield nerf that i WILL /cry about now ill actualy have to try while healing -_-
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Old 10-28-2009, 02:27 PM
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Well our raid teams Holy Paladin (Flash of light spec) used it on himself to regain mana in long fights.
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Old 11-02-2009, 08:57 AM
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I can see them taking it away from Ret Pallies and Prot. But Holy Pallies should be able to cast any healing spell on anyone, including themselves. =(
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Old 11-02-2009, 07:37 PM
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Quote:
Originally Posted by Meloran View Post
I can see them taking it away from Ret Pallies and Prot. But Holy Pallies should be able to cast any healing spell on anyone, including themselves. =(
A Holy Pally talent would be a great idea.
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Old 11-03-2009, 06:57 AM
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I, for one, am glad that Pallies can't touch themselves anymore. Pallies are way imba anyway, and they need moar nerfs. I would never play a paladin.
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Old 11-03-2009, 02:30 PM
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Quote:
Originally Posted by Heartbourne View Post
Pallies are way imba anyway
Tbh I disagree with this passionatly, after reading the paladin EU forums it has really made me change my mind about paladins.

Healers are just single target healers, no aoe heals or hots. This is a major disadvantage in many situations. Yes, they are good main tank healers but that is pretty much it and a skilled disc priest can do that job almost just as well.

As for rets, this is a spec that needs major tuning. Dps in raids is just poor really, havent seen a ret top the dps in a raid since wotlk came out. Of course you will find the odd one who knows how to play the class well and will be competing at the top of the dps, but you will find many more of another class reaching the same dps as a small amount of ret pallies can manage. As for pvp, without a snare or some sort of slowing down mechanic, they can easily just be kited around by anyone who has any idea of how to play the game. Every other melee class as a snare or a skill to slow down enemies, most ranged classes have this as well. 12 second immunity really isn't that helpful because their damage is reduced by 50%, so all they're doing is delaying the inevitable.

Prots are arguably the best tanks in game, but aren't the greatest for CD's to use in dire situations. Comparing them to druids, druids can increase their maximum health by 30% (or somewhere near that) for between 10 and 15 seconds and reduce all the damage they take by 20% for about the same time. I'm told DK's are the best tanks for CD's to use and I don't know much about warriors but I know that they can increase their maximum health by 30%ish for a period of time. All the paladins have is a skill to heal them for their max health, so if you take that away, then you must put something else there to use when you're taking a lot of damage from the boss.

It seems the general idea that paladins are OP came from the end of tbc, when rets were indeed massively OP for about 1-2 months.

Before that, ret dps was almost unheard of in raids, I don't know much about the holy and prot paladins but I didn't hear any specific requests for them in trade (too many times did i see during tbc "LF mage *insert random heroic* last spot)

And during vanilla, ret dps was seen as the worst idea ever to raid with and paladins were just designed to be healers. The prot paladins begged for an aoe ability to hold aggro with, so Blizzard responded, by putting consecration as the final talent in the holy tree, which made holy tanks the more viable of the tanking trees.

I don't know exactly where they idea that paladins are OP came from, but I disagree with it wholeheartedly.
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Old 11-03-2009, 07:03 PM
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Sorry, but any class that can almost die, pop a bubble, heal up, almost die again, Lay of hands, and kill a entire team of players, is just a bit overpowered.

Even people who play Pallys know it. They are amazing healers, and teamed with a Disc priest in 10 mans, are nearly unstoppable. They do incredibly good dps for a class that can fill any role. They have more WTF buttons than any other classes. Lay of Hands to start with, Beacon to heal both tanks at the same time, Hand of protection to save lives, and the list goes on.

As far as tanking goes, they are obviously the best, and easiest to play class. Spam concentrate, and you already have a leg up in threat. You can do more, and it can be difficult at times, but this is enough to hold aggro in most situations.

They are one of the most played classes for a reason. Even with the incoming nerfs, they are still going to be amazing at any role.
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